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Magic: The Gathering
Nowhere to Run [Duskmourn: House of Horror]
Nowhere to Run [Duskmourn: House of Horror]
$2.20
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Set: | Duskmourn: House of Horror |
Type: | Enchantment |
Rarity: | Uncommon |
Cost: | {1}{B} |
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
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1 review
![Nowhere to Run [Duskmourn: House of Horror]](http://deepdivegamesathens.store/cdn/shop/files/1d00e229-6978-59f7-ace4-daeee7950dc3.png?v=1737741915&width=1445)
J
James Stobart Item is as advertised. Theres nowhere to run in deep dive games because its a cardshop and it would be rude to run inside.